![]() Obtaining equipment as a reward for leveling up standing with factions and achieving Battle Pass levelsīattles reward players with experience points, which count towards their faction progress and resources, which can be used for crafting or sold.Crafting equipment using earned resources.Buying equipment in store or on the market.Progression involves obtaining better equipment, which can be done in multiple ways: High-PS vehicles also can earn more expensive resources in battles. More advanced parts have generally higher PS, and higher PS vehicles will encounter more difficult enemies in most modes. ![]() Vehicles have a PS (Powerscore) stat which is a sum of the powerscore values of all of it`s parts. Some cabins or modules will have perks that are favourable for a particular playstyle or weapon. Some parts have perks - special abilities that grant a passive, event-activated or player-activated bonus (for example, a cabin can provide bonus power when receiving damage, a weapon can deal more damage if at least 2 enemies are nearby, etc.) Creating a synergy of perks is important to create an efficient vehicle. #CROSSOUT WIKI FREE#Each faction will usually cater towards a particular vehicle archetype and playstyle, but the player is free to combine hardware form all factions in their designs. Blueprints allow to save vehicles for later use, and some example blueprints are provided by factions. #CROSSOUT WIKI UPGRADE#The players can build a custom vehicle fitting their playstyle, with any weapons on any chassis, and tweak and upgrade it as they test it in battles and obtain better equipment. The weapons are often based on Soviet, American and European equipment. Other notable vehicles appearing in the game (usually in a form of a cabin and sometimes fitting armor parts) include Ford F-150 (7th gen), GAZelle, MAZ-7310, Volkswagen Type 2, etc. For example, the Jawbreaker cabin is the cabin from a BAE SEP APC, and structural parts and wheels from this vehicle are also available the Whirlwind autocannon is a Bushmaster cannon in a Mk 38 mount. Some weapons and hardware are entirely fictional, and some are real designs, modified to survive in combat. Weapons are divided into melee (contact and ramming), short-range, medium-range and long-range, but some do not belong to these categories (like landmine and trap layers). Medium vehicles sit inbetween these types. Light vehicles rely on speed and agility to avoid and deal damage, while heavy ones can afford to place a lot of heavy armor and rely on being able to take damage. The vehicles are divided into archetypes: light, medium and heavy, usually based on their cabin type. The vehicle is destroyed when it`s cabin is destroyed (cabin durability drops to 0). Some armor parts do not increase durability when added and also do not decrease it when destroyed. Each vehicle has a cabin durability value, a sum of cabin base health and armor part health, which is decreased every time the cabin is damaged or armor parts are destroyed. Movement parts include wheels, tracks, augers, legs, hovers (downward pointing jet engines that allow the vehicle to hover at low altitude) that allow movement with varying speed and agility.Ĭabins have tonnage and power limits, and adding movement parts increases tonnage (up to a mass limit). Armor shields and connects other parts, and most armor parts increase the health of the vehicle. ![]() The frames form the chassis of the vehicle the cabin, which also has a built-in engine, provides power and energy for modules and weapons weapons deal damage and modules provide additional capabilities, such as faster reloading, bonus engine power, stealth, radar, etc. Vehicles are built out of hardware (functional parts such as weapons, cabins, wheels), structural parts (armor), frames, and decorations. They can also head outside into the range to drive around and shoot targets for practice. The player starts the game inside of their garage, which acts as a main menu where they can choose game modes, access their own vehicles, browse the in-game shop and market, try out vehicles shared by the community, and check on their general progress with the game. The cars are fully destructible, weapons, armor and wheels can be knocked off, reducing the capabilities of the vehicle. The player can drive their own custom vehicle in multiplayer gamemodes in PvP battles, or against AI opponents in PvE modes. The gameplay is about assembling vehicles with different parts, weapons, and modules awarded throughout the game or bought through the in-game store (via microtransactions) or market (via in-game currency). ![]()
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